




When Roy Trubshaw and I worked on MUD1, we saw it as a means of giving people freedom. For players, freedom to do and to be; for us, freedom to make our imaginations real (well, OK, virtual). Most of the early UK virtual worlds that followed had that same sense of idealism. After our "high energy" presentation, the questions were even stranger. Someone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted points. Ian made the point, and I agreed, that doing the research for this panel made us think differently about academic research. While I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developers.

The enigmatic Sporeggar in WoW gold game make their home in western Zangarmarsh. Raising your reputation with them will involve a combination of one-time and repeatable quests, and killing certain monsters in Zangarmarsh.

Murloc origins in WoW gold game are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth's shores fairly recently (as far as world history goes, anyway) but also because WoW gold game murlocs shun mortals and rarely, if ever, speak anything but their own garbled language.
