



Reduction in extended friendship networks
Written by yanglu on March 13, 2009 10:56
I submit for your comments the idea that the reason many developers have a hard time finding anything of value not only from researchers, but often from their own players, is that they are, in effect, seeing a different world, all the timeThey looked friendly enough--at least, no one had fruit ready to throw at usIt was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations
After our "high energy" presentation, the questions were even strangerSomeone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted pointsIan made the point, and I agreed, that doing the research for this panel made us think differently about academic researchWhile I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developersAnd there are huge gaps in what we don't knowWhere is the research about sports games, to take just one example? Anyway, the point is, I enjoyed the exercise, and learned a lot from itI hope the audience did as well
But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown)And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companiesMaybe the issue is the "larger" communityIt's always easy to abstract and oversimplify at that levelBut I know that on an individual level, there are real conversations and collaborations going onI don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to beBut then again, I haven't gotte my evals back yet.We have mass available stock of Star Wars Galaxies Creditson most of the servers, so that we can do a really instant way of Warhammer Online GolddeliveryWe know what our buyers need so we offer an instant way of FFXI Gildelivery.An optimistic disposition -- a faith, even -- in technology and code-based problem solving runs deep in the technology and software development community (see, for example, Gary Lee Downey's ethnography of CAD/CAM engineering, The Machine in Me), and it hampers developers' ability to recognize the range of content and community creation (very broadly defined) by users as well as the fruits of the well-established but different methodologies and concepts of researchers
I don't flirt, or try to produce any sexual vibes..I *do* tend to refer to myself using feminine terms (ie: "I'm your girl" instead of "I'm your boy" when agreeing to help someone)."
We are fairly confident that, in fact, Bob Moore is the brains behind the operation (Bob, if you're reading this, give me a call)But since we were uncertain about who was responsible for all the good work, we decided to grab as many of them as we couldEspecially those who, like Eric, are big fans of Jane Austen, have spent years living in Southeast Asia, and who hold the conviction that every American 13 year old should be packed off to live with a Third World family for a yearEric is particularly interested in quantititative methodologies of research in MMOGs
"It is important to understand how "network effects" are changing the dynamics of international politics, trade policy and commerce, said Gilman Louise of In-Q-TelThe basic scenario mirrors what occurs in massively multi-player video games, in which tens of thousands of players participate in the same online game"Everybody is playing the game and having a good time," said Louie"But there's always one player who wins all the time, and everybody resents itSo different groups decide to band togetherAfter the winning player, there is a second-tier groupThey are really good players, but they really hate the guy who always wins(Think France, Germany and China.) So in order to figure out how to win the advantage in this "net war," these players go offlineThey use instant messaging to conspire how to take down the first player - because you never want the first player to win because that's the end of the gameYou've got to keep the game alive."
