




Comfortable, fuss-free adventuring for all players is one of our biggest priorities. That is why for the next version update, we will be introducing some changes intended to make Vana'dielian living that much more convenient. For this Topics, we will take a look at changes to synthesis, armor storage, and furnishings.

At long last, the highly anticipated relic gear sets of the blue mage, corsair, and puppetmaster jobs are here! Rounding out the standard 5-piece sets, the more recently added back and waist items will also be added to September's version update. Players with these jobs can now look forward to obtaining the ingredient items required to temper their artifact and relic gear with even greater enhancements!

The Wings of the Goddess missions have finally begun in earnest. Read on to discover how the story was set in motion...

Well, it's that time of year again, kupo! As you connected adventurers with the inside scoop may well have already heard, the annual Adventurer Appreciation Campaign is nigh! Nigh, kupo!

Most of the players have been wondering what the new Nyzul Relic weapons would be like and how they will work and today we have some answers.

The October 18, 2006 Final Fantasy XI Gil game patch brought a number of additions to the game: changes to Chocobo raising, a large set of new items, Assault additions, and more. This compilation of info will eventually contain details on the various changes from the October 18 patch. Bookmark this link to have a direct link back to this compilation of info.

Apart from a new magical resistance for NMs, a large number of merit point additions were added, and the three new jobs introduced with the Treasures of Aht Urhgan expansion were fleshed out further. This compilation of info will eventually contain details on the various changes from the July 24 patch, the July 26 further update, the August 1 addition, and the August 21 patch that added Chocobo Raising. Bookmark this link to have a direct link back to this compilation of info.

A real bonus from a BST tank though are the "-- Killer" job traits. Assuming your party is going after anything that is effected by any of the BSTs traits, there is a chance that the mob will not be able to attack the BST. It'll look something like this.... "So and so was intimidated by Whats his face". This pretty much acts like a shield block and negates all the damage since the mob can't attack.

Now, time to look into equipment for a Black Mage, more specifically a weapon. Most Black mages will choose a Club or Staff, yet there are other weapon choices for a Black Mage. Here I will present these choices.

Note: Which elemental you should cast is also based on MP efficiency and Weaknesses of certain elements by the enemy. For example if a Stone I costs 8 mp and does 20 damage to an enemy, yet a Water costing a bit more MP does as much to some enemies, thusly Stone is better for those enemies.
